Eventually, the company's Mark Falange suggested a piracy theme, of which Frog City, Steinmeyer and Take-Two Interactive all approved. Īccording to Steinmeyer, the teams agreed that "there just wasn't enough material" to develop a second " Castro-style game", and so Frog City began to consider alternative settings. During their talks, the possibility of Frog City's developing Tropico 2 arose instead, and PopTop requested a design pitch from the company in September. Steinmeyer explained that he "really wanted to work with" Frog City Software on the project and approached the studio in 2001, but it was unavailable due to scheduling conflicts. However, the game's publisher, Take-Two Interactive, requested an expansion pack to capitalize on Tropico 's success. The campaign follows a pirate king whose traits change as the campaign goes on.Īfter PopTop Software completed the original Tropico, its president Phil Steinmeyer was uninterested in developing further games in the series. Goals can range from constructing certain structures, having enough money in the treasury or personal stash, ensuring overall pirate happiness is above a certain point, achieving harmonious relations with a faction, and having a certain number of ships on the island. Tropico 2 is the first game to have a campaign in the series, in which each scenario has a goal to be accomplished within the time limit. In Pirate Cove, the player is more limited in scope and path, and will end up building many of the same buildings every time with few additions, which means Pirate Cove does not have the emphasis on spreadsheets and statistics that its predecessor did. In Tropico, the economy could be focused on industry, tourism, military despotism, commodities, or a combination of all four. The game offers fewer choices for development compared to its predecessor. There are also several challenging scenarios in which the goal is to survive in harsh environments, from angry pirates to escaping captives. Pirate ships may be built at boatyards or shipyards, and are used to plunder other islands or board enemy ships to steal gold with which the player can build a greater pirate base and occasionally wealthy captives, who do not work but have a ransom that increases as they use entertainment buildings. Escaped workers may report to other monarchs and cause uprisings. Captives are prevented from escaping through the fear mechanic, which is maintained by special structures. ![]() Anarchy measures the level of disorder in an area and mostly comes from entertainment buildings. Pirates, however, prefer anarchy and defense, along with grub, grog, wenches, and betting from various entertainment buildings as well as resting and stashing at personal homes. To keep captives happy, certain needs will need to be fulfilled, such as food, rest, religion, fear, and order. Still, the main goal of the game, other than the objectives stated in a scenario, is to stay in power, much like the original Tropico. Skilled captives may perform more specialized jobs which unskilled captives cannot. They can take on most of the jobs available, including farmer, lumberjack, and blacksmith, and can even be promoted to a pirate. ![]() The captives are responsible for production and construction on the island. Workers, called captives, are taken on raids, from shipwrecks off the player's island, or from nations with which an alliance has been established. ![]() The player runs a pirate island and, as the Pirate King, must keep the pirates happy while stealing as much booty as possible. Though much of it is based on the original Tropico, the gameplay is very different. The first three sequels were developed by Haemimont Games, while Limbic Entertainment developed Tropico 6. Following the acquisition of the Tropico license by Kalypso Media in 2008, that company published four sequels to Tropico 2: Tropico 3, Tropico 4, Tropico 5 and Tropico 6. The review aggregator Metacritic designated the game's critical reception as "generally favorable". Tropico 2 was a commercial success, with sales above 300,000 copies. Tropico 2: Pirate Cove is a city-building game developed by Frog City Software and published by Gathering of Developers in April 2003.
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